Although I’ll be going to Grand Prix Orlando next weekend for some final Aether Revolt action, there’s nothing like a good Masters set to take your mind off of the late stages of an established limited format. Modern Masters 2017 promises tons of complexity and has lots of important cards to play around, just as you might expect from a “really expert level” set.
As usual, I’ve broken down all the cards to play around into categories like combat tricks, removal, and sweepers and have displayed them in a visual format to make them easier to digest.
Combat Tricks and Bounce Spells
Green Combat Tricks
White Combat Tricks
Red Combat Tricks
Black Combat Tricks
Blue Combat Tricks
Blue/Other Bounce Spells
Sweepers and Removal/Damage Spells
Red/Other Damage – Creatures Only
Red/Other Damage – Both Creatures and Players
Of course, Mudbutton Torchrunner is going to require a sacrifice outlet to deal damage immediately, but something like that doesn’t look like it will be too surprising coming from R/B.
Red/Other Damage – Players Only
Black/Other Removal – Size Unconditional
Black/Other Removal – Conditional
White Combat-based Removal
White Removal – Conditional or Enchantment-based
All you get is a conditional enchantment spell — don’t look to green for your removal or interaction.
None in Modern Masters 2017.
Instant Speed Enchantment Removal
Instant Speed Artifact Removal
Killing You out of Nowhere: Mass-Pump Spells
Other Mass-Pump Cards
Counterspell – Unconditional
Counterspell – Conditional
Combat Math Effects
Falter and Tap Effects
Cards That Give Flying/Evasion When Played
Don’t forget that any instant with Populate on it essentially makes flash creatures!
Tricks that Untap a Creature
And the Rest…
Instant Speed Lifegain
While there aren’t really cards that do this in Modern Masters 2017, do take note of all the blink effects mentioned above. There are a ton of creatures with ETB lifegain abilities so it will probably be trivial to re-trigger these in the Bant blink deck.